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 educational activity


A Platform for Generating Educational Activities to Teach English as a Second Language

Rosá, Aiala, Góngora, Santiago, Filevich, Juan Pablo, Sastre, Ignacio, Musto, Laura, Carpenter, Brian, Chiruzzo, Luis

arXiv.org Artificial Intelligence

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing techniques. The platform offers the possibility of playing out-of-the-box games, generated from resources created semi-automatically and then manually curated. It can also generate games or exercises of greater complexity from texts entered by teachers, providing a stage of review and edition of the generated content before use. As a way of expanding the variety of activities in the platform, we are currently experimenting with image and text generation. In order to integrate them and improve the performance of other neural tools already integrated, we are working on migrating the platform to a more powerful server. In this paper we describe the development of our platform and its deployment for end users, discussing the challenges faced and how we overcame them, and also detail our future work plans.


Gastroenterology & Artificial Intelligence Global Summit

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ASGE Assurance to High Level Scientific Evidence and Adherence to Neutrality: ASGE is committed to you, our learners. We are committed to assuring the highest level of scientific rigor, research-based evidence and practicality to clinical use is conveyed throughout this educational activity. Members who designed this educational activity are carefully selected for their content expertise, teaching excellence and neutrality on the topic(s) being presented. ASGE requires all subject matter experts, committee members and staff planners who are in a position to control any aspect of content to disclose all relevant financial relationships with any commercial interests. Financial relationships in any amount is considered a potential conflict of interest, is peer-reviewed and resolved according to ASGE's Educational Conflict of Interest policy and procedure prior to the start of this program.


Robots can learn how to support teachers in class sessions

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Robots can take just three hours to successfully learn techniques which can be used to support teachers in a classroom environment, according to new research. The study, published in Science Robotics, saw a robot being programmed to progressively learn autonomous behaviour from human demonstrations and guidance. A human teacher controlled the robot, teaching it how to help young pupils in an educational activity, and it was then able to support the children in the same activity autonomously. The advice it subsequently provided was shown to be consistent with that offered by the teacher. Researchers say the technique could have a number of benefits to teachers, as they face increasing demands on their time, and could be positive for pupils, with research previously showing that using robots alongside teachers in the classroom can have benefits for their education.


Mighty Thymio for University-Level Educational Robotics

Guzzi, Jérôme (IDSIA) | Giusti, Alessandro (IDSIA) | Caro, Gianni A. Di (Carnegie Mellon University in Qatar) | Gambardella, Luca Maria (IDSIA)

AAAI Conferences

Thymio is a small, inexpensive, mass-produced mobile robot with widespread use in primary and secondary education. In order to make it more versatile and effectively use it in later educational stages, including university levels, we have expanded Thymio's capabilities by adding off-the-shelf hardware and open software components. The resulting robot, that we call Mighty Thymio, provides additional sensing functionalities, increased computing power, networking, and full ROS integration. We present the architecture of Mighty Thymio and show its application in advanced educational activities.